Above
is a photograph taken from my sketchbook depicting a shape deconstruction I
completed for both Trudi Castle and Fabian Mense’s character designs
What I
did with my shape deconstruction analysis was to script my impression of the
design by making remarks on how each shape interacted and the opinion I felt
based on the combination. For example, more angular combinations of shapes such
as squares and triangles are likely to result in designs that feel threatening and
dangerous. Whereas characters that mostly use circles feel appealing and gentle
in nature. Combining angles and edges together in one design is a sure-fire
method of creating a potentially interesting character design. I will be
keeping this new insight in mind when moving forward on this project.
Above
is another photograph taken from my sketchbook depicting a shape deconstruction
I completed for two more of Fabian Mense’s character designs
What the
result of my research into shape forming production regarding character design
is, is that I intend to take a series of shapes and turn them into a
combination of elements to generate random character designs in a trail and
error format. Once I have created a amount of shape combinations I am satisfied
with I will take the strongest poses and design new characters as an interpretation
of these exercises. From their I will continue to refine my designs until I am
at a place where I am confident with applying the new software techniques that I
intend to learn against my targets and goals.
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