Due to the recent completion of my 8th project
studying my level 4 Animation & Illustration foundation degree I shall be
completing a self-assessed analysis to determine my current skill set regarding
this project and how I want to move forward in development. The way in
which I shall be analysing my work is using a structure called 'SWOT'
Analysis. 'SWOT' is an acronym for the questions:
- Strengths - What are the strengths of my unit, research, Pre-production, time scaling & final result.
- Weaknesses - What are the weaknesses of the afore mentioned.
- Opportunity's - What are the opportunity's that I have come across during this unit, did I take full advantage of them and what opportunities am I looking for moving forward
- Targets - What are my targets to consistently improve my creative works and skill set. The aim of these targets is to set the goals to becoming more industry standard.
SWOT
Analysis – Work Based Learning 1
Strengths
The aim of my “Work based learning 1” module was to
serve as a catalyst for the development of work related experience including provoking
the skillset and visual problem-solving skills that come with responding to an industry
life brief. This project executed its intended effect by emulating the
conditions that a professional would experience whilst on a job within the industry.
This fact in mind there was areas of my production that I was keen to develop regarding
my growth as a designer aspiring for success in the industry and one of the
core aspirations was the adoption of a sophisticated style which I had been
keen to experiment with for a long while before this production. This style was
originally identified by artist James Gilleard and I argue that the first strength
I am keen to outline is my ability to interpret is style for the purposes of my
design outcome. Therefore, I am confident that one of my biggest strengths during
this production is my critical analysis and creative response ability’s,
technique and design outcome.
Weaknesses
Opportunity
Due to the time I have spent, developing, exploring,
and experimenting with my resulting illustrative response I am confident that I
have had the opportunity to explore new sources of inspiration, new opportunities
to practice techniques and different process as well as been able to experience
the guidance and teachings of industry professionals for the benefit of my constantly
developing skill set. This experience has caused the result of improving my
digital skillset as an artist in all fields of creative approaches as well as
my ability of technical application regarding those skills.
Also during this project, I have had the opportunity
to learn from a plethora of artists and content creators due to the research,
deconstruction, and study’s I was able to do during my time spent dedicated to
this project. These specific artists are:
Although
the aim of this project was to develop skills that are vital for industry success
by emulating the experience of an industry project there is no denying that I
still had a freedom to my creative experience. This project has provided me the
opportunity to explore new directions whilst experimenting with innovative new
techniques, materials and prosses whilst channelling the briefs intentions into
my design outcomes. I am confident that this has resulted in artist personal
growth as a creator due to the stimulation that I have engaged with over the
course of the modules timescale.
Every brief that I have the opportunity
to work on provides me with the grounds to better myself in every aspect as a
designer from my initial ideas through to my design result. Success in the
industry is not just about be accurate in production creation, it is how an
artist can be innovative with the techniques he has been able to acquire to
transcend the norm and stand out bringing financial success. Whilst studying
this project I have been able to take another step closer to fuelling my goals
and aspirations for the future.
Targets
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